EMPOWERING Our Future
Computer Programming is an essential skill for 21st Century learning. We offer coding technology courses ranging from beginner to adept programmer. Our knowledge, skills and practical activities prepare you to advance in Code.
All students need support from their community, their parents and their peers to reach their full potential. By fostering educational opportunities through video games, we have developed a positive, supportive, and electric community!
02 / VIDEO PRODUCTION
Don't just consume media. Learn how to tell your own story with audio, video, and design. Utilize industry-standard equipment and software with the support of a collaborative team. Under the instruction of award-winning filmmakers, coders, practicing artists and musicians. Students will experience exposure, opportunities and the responsibilities of TV/Film industries. We will cover stages of production, script writing, camera techniques, studio operations and A/V editing with applicable software.
03 / CYBERSECURITY
Learn how Internet-connected devices can be compromised. Examine critical issues in cybersecurity, such as encryption and authentication keep data safe from hackers. Students learn the fundamentals of computer networks, how the Internet is connected and messages pass from node to node through the global networks. Develop critical thinking regarding the role cybersecurity plays when
“Sharing the moment is easy.”
Mobile STEM Lab
As leaders in global K-12, we commit to service 21st century learners and global citizens through corporate education partnerships, creative and an interdisciplinary Arts and Science culturally relevant learning. Enhance student comprehension of Science, Technology, Engineering and Math promoting critical thinking and problem solving.
“Educating at the Intersection of Art and Technology” Hexagon-STEM is a Creative learning environment that encourages users to create, invent and improve upon that which is already available. Inspirational quality-driven programs that motivate the learning experience of children, families, schools and community organizations. “We know everyone can embrace STEM, define and own their future, and affect the world.”
Six(6) interconnected Goals:
Engage and network communities in practice.
Learn activities that invite intentional play and risk.
Interdisciplinary approaches to solving “grand challenges”.
Flexible learning spaces supported by innovative technology.
Transformational and obtainable measures of learning.
Conditions within society and culture which promote possibilities in STEM.